Experience the nostalgic tile-matching puzzle game in its new glory!

Arrange glowing falling blocks of light and clear rows to break them apart.
ColorTris brings the magnificence of colors and shapes to our favorite puzzle game. πŸ’š

β–£ 36 glowing colors to choose from! πŸ’‘πŸŽ¨
✺ Color changing MultiTrises and MultiMaxTris! βœ¨πŸŽ†
❁ Not just the same old square, play with 32 distinct shapes! πŸ•ΈοΈβ„οΈ
β—ˆ Attractive and interactive UI πŸ“±πŸ“Ÿ
✀ Customizable control buttons β¬…οΈβž‘οΈ
β–¦ Detailed high scores and statistics πŸ₯‡πŸ“Š
β›‚ Daily quests and reward bundles. Let the S-coins rain! β³πŸ’°

Full controller support : Can be played with keyboard, mouse, touch, gamepad, etc.

As you may already know, the objective of the game is to survive as long as possible by guiding the falling block pieces to fill a row as it gets cleared. If the block pieces keep stacking up and one of them touches the ceiling, it's game over! πŸŽ°

°°°°Scores°°°° πŸŽ–οΈπŸ…
landed = 11 + ( 2 * level )
1 line cleared = 100 + ( 2 * level * 10 )
2 lines cleared = 300 + ( 2 * level * 30 )
3 lines cleared = 900 + ( 2 * level * 90 )
4 lines cleared = 3300 + ( 2 * level * 330 )

Any in-app purchase made will give you the ability to disable all ads and unlock premium shapes. βš‘πŸ›«
Sign in to your Google Play Games account and save your progress on the cloud.

Get the Android version from Google Play Store.  https://play.google.com/store/apps/details?id=com.AnimaxNeil.ColorTris

I'm sure you'll like it. Contact me for additional feedback.  animaxneil@gmail.com

Download

Get this game and 3 more for $7.00 USD
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Click download now to get access to the following files:

ColorTris [v4.1.9] (Windows 64bit).zip 24 MB
ColorTris [v4.1.9] (Windows 32bit).zip 20 MB
ColorTris [v4.1.9] (Linux 64bit).zip 25 MB

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Development log

Comments

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(+1)

Thanks for the heads up. I'll fix it soon. Meanwhile please play the downloadable version to enjoy the full game. πŸ’š

(+1)

I get that this is trying to be tetris, but it's missing the "bag" mechanic. In normal tetris, you're not given pieces in a pure random way, instead it makes a group of every block, randomizes the order, and sends that group so that the game can remain far

Thanks for your comment. You are right, and I am aware of it. It is a easy thing to implement and I did do so in a previous version. But then I saw that many early versions of tetris like the NES version lacked that mechanic and it made the game less predictable and a little more challenging in my opinion. So I reverted back to the randomness. Hope you weren't too bothered by it. I may change it in future. πŸ’š

Hi, you make be glad to know that I added the "bad" mechanic and controller support to the game πŸ’š

First (older) version of the game.

Peach squares
(2 edits)

Daily missions, bundle rewards and the ability to input name for a high score have been added.